# Speed Climbing > An independent, browser-based reimplementation of IFSC competition speed climbing on the > standardised 15 m route, with a multi-contact physics model that reports what limits a record > time and shows the convergence study behind that answer. The wall, the grid and all 31 hold positions come from the IFSC Speed Licence Rules (v1, 2022-02-01); the competition rules from IFSC Rules 2024 v1.1 article 9 and Annex 4. The route is a published competition specification, reproduced from the written standard - not extracted from any game. ## What is on the page - A playable race on the real route geometry against a paced rival, with the real 0.100 s false-start rule and the real display rounding (down, to 1/100 s). Tap or press Space to climb; works on phones and desktops. - The model's finish time, 6.844 s (6.714 s climbing + 0.130 s reaction) for one calibrated 70 kg body, against world records of 4.54 s (men, Zhao Yicheng, 2026-05-10) and 5.99 s (women, Emma Hunt, 2026-07-04). - An elasticity table saying what sets that time: the FOOT's friction-and-adhesion budget (-0.343, -0.301) and limb repositioning speed (-0.255), then arm force (-0.209). Leg force (-0.008), hand friction and hand-hold adhesion (0.0000) are not limits at all; body mass (+0.752) is the largest lever. - A convergence table on four discretisation axes, including one axis reported as an honest negative (torso segment count does not change the answer at all). - The full world-record progression (23 men's, 23 women's records). - Corrections to published sources, gaps where the specification does not decide the answer, and a provenance marker on every class of quantity. ## Files - / the app and the full write-up in static markup - /CREDITS.txt attribution, what differs from the real sport, and every bug the harnesses caught - /LICENSE.txt MIT Not affiliated with the International Federation of Sport Climbing.